Graphs are among the most interesting and useful objects in mathematics. Any situation or idea that can be described by objects with connections is a graph, and one of the most prominent examples of a real-world graph that one can come up with is a *social network*.

Recall, if you aren’t already familiar with this blog’s gentle introduction to graphs, that a graph is defined by a set of vertices , and a set of edges , each of which connects two vertices. For this post the edges will be undirected, meaning connections between vertices are symmetric.

One of the most common topics to talk about for graphs is the notion of a *community*. But what does one actually mean by that word? It’s easy to give an informal definition: a subset of vertices such that there are many more edges between vertices in than from vertices in to vertices in (the complement of ). Try to make this notion precise, however, and you open a door to a world of difficult problems and open research questions. Indeed, nobody has yet come to a conclusive and useful definition of what it means to be a community. In this post we’ll see why this is such a hard problem, and we’ll see that it mostly has to do with the word “useful.” In future posts we plan to cover some techniques that have found widespread success in practice, but this post is intended to impress upon the reader how difficult the problem is.

## The simplest idea

The simplest thing to do is to say a community is a subset of vertices which are *completely* connected to each other. In the technical parlance, a community is a subgraph which forms a *clique.* Sometimes an -clique is also called a *complete graph on vertices*, denoted . Here’s an example of a 5-clique in a larger graph:

Indeed, it seems reasonable that if we can reliably find communities *at all*, then we should be able to find cliques. But as fate should have it, this problem is known to be computationally intractable. In more detail, the problem of finding the largest clique in a graph is NP-hard. That essentially means we don’t have any better algorithms to find cliques in general graphs than to try all possible subsets of the vertices and check to see which, if any, form cliques. In fact it’s much worse, this problem is known to be hard to *approximate* to any reasonable factor in the worst case (the error of the approximation grows polynomially with the size of the graph!). So we can’t even hope to find a clique half the size of the biggest, or a thousandth the size!

But we have to take these impossibility results with a grain of salt: they only say things about the *worst* case graphs. And when we’re looking for communities in the real world, the worst case will never show up. Really, it won’t! In these proofs, “worst case” means that they encode some arbitrarily convoluted logic problem into a graph, so that finding the clique means solving the logic problem. To think that someone could engineer their social network to encode difficult logic problems is ridiculous.

So what about an “average case” graph? To formulate this typically means we need to consider graphs randomly drawn from a distribution.

## Random graphs

The simplest kind of “randomized” graph you could have is the following. You fix some set of vertices, and then run an experiment: for each pair of vertices you flip a coin, and if the coin is heads you place an edge and otherwise you don’t. This defines a distribution on graphs called , which we can generalize to for a coin with bias . With a slight abuse of notation, we call the *Erdős–Rényi *random graph (it’s not a graph but a distribution on graphs). We explored this topic form a more mathematical perspective earlier on this blog.

So we can sample from this distribution and ask questions like: what’s the probability of the largest clique being size at least ? Indeed, cliques in Erdős–Rényi random graphs are so well understood that we know exactly how they work. For example, if then the size of the largest clique is guaranteed (with overwhelming probability as grows) to have size or , where is about . Just as much is known about other values of as well as other properties of , see Wikipedia for a short list.

In other words, if we wanted to find the largest clique in an Erdős–Rényi* *random graph, we could check all subsets of size roughly , which would take about time. This is pretty terrible, and I’ve never heard of an algorithm that does better (contrary to the original statement in this paragraph that showed I can’t count). In any case, it turns out that the Erdős–Rényi random graph, and using cliques to represent communities, is far from realistic. There are many reasons why this is the case, but here’s one example that fits with the topic at hand. If I thought the world’s social network was distributed according to and communities were cliques, then I would be claiming that the largest community is of size 65 or 66. Estimated world population: 7 billion, . Clearly this is ridiculous: there are groups of larger than 66 people that we would want to call “communities,” and there are plenty of communities that don’t form bona-fide cliques.

Another avenue shows that things are still not as easy as they seem in Erdős–Rényi land. This is the so-called *planted clique problem*. That is, you draw a graph from . You give to me and I pick a random but secret subset of vertices and I add enough edges to make those vertices form an -clique. Then I ask you to find the -clique. Clearly it doesn’t make sense when because you won’t be able to tell it apart from the guaranteed cliques in . But even worse, nobody knows how to find the planted clique when is even a little bit smaller than (like, even). Just to solidify this with some numbers, we don’t know how to reliably find a planted clique of size 60 in a random graph on ten thousand vertices, but we do when the size of the clique goes up to 100. The best algorithms we know rely on some sophisticated tools in spectral graph theory, and their details are beyond the scope of this post.

So Erdős–Rényi graphs seem to have no hope. What’s next? There are a couple of routes we can take from here. We can try to change our random graph model to be more realistic. We can relax our notion of communities from cliques to something else. We can do both, or we can do something completely different.

## Other kinds of random graphs

There is an interesting model of Barabási and Albert, often called the “preferential attachment” model, that has been described as a good model of large, quickly growing networks like the internet. Here’s the idea: you start off with a two-clique , and at each time step you add a new vertex to , and new edges so that the probability that the edge is added to is proportional to the degree of (as a fraction of the total number of edges in ). Here’s an animation of this process:

The significance of this random model is that it creates graphs with a small number of hubs, and a large number of low-degree vertices. In other words, the preferential attachment model tends to “make the rich richer.” Another perspective is that the degree distribution of such a graph is guaranteed to fit a so-called *power-law distribution*. Informally, this means that the overall fraction of small-degree vertices gives a significant contribution to the total number of edges. This is sometimes called a “fat-tailed” distribution. Since power-law distributions are observed in a wide variety of natural settings, some have used this as justification for working in the preferential attachment setting. On the other hand, this model is known to have no significant community structure (by any reasonable definition, certainly not having cliques of nontrivial size), and this has been used as evidence against the model. I am not aware of any work done on planting dense subgraphs in graphs drawn from a preferential attachment model, but I think it’s likely to be trivial and uninteresting. On the other hand, Bubeck et al. have looked at changing the initial graph (the “seed”) from a 2-clique to something else, and seeing how that affects the overall limiting distribution.

Another model that often shows up is a model that allows one to make a random graph starting with *any* fixed degree distribution, not just a power law. There are a number of models that do this to some fashion, and you’ll hear a lot of hyphenated names thrown around like Chung-Lu and Molloy-Reed and Newman-Strogatz-Watts. The one we’ll describe is quite simple. Say you start with a set of vertices , and a number for each vertex , such that the sum of all the is even. This condition is required because in any graph the sum of the degrees of a vertex is twice the number of edges. Then you imagine each vertex having “edge-stubs.” The name suggests a picture like the one below:

Now you pick two edge stubs at random and connect them. One usually allows self-loops and multiple edges between vertices, so that it’s okay to pick two edge stubs from the same vertex. You keep doing this until all the edge stubs are accounted for, and this is your random graph. The degrees were fixed at the beginning, so the only randomization is in which vertices are adjacent. The same obvious biases apply, that any given vertex is more likely to be adjacent to high-degree vertices, but now we get to control the biases with much more precision.

The reason such a model is useful is that when you’re working with graphs in the real world, you usually have statistical information available. It’s simple to compute the degree of each vertex, and so you can use this random graph as a sort of “prior” distribution and look for anomalies. In particular, this is precisely how one of the leading measures of community structure works: the measure of modularity. We’ll talk about this in the next section.

## Other kinds of communities

Here’s one easy way to relax our notion of communities. Rather than finding complete subgraphs, we could ask about finding very dense subgraphs (ignoring what happens outside the subgraph). We compute density as the average degree of vertices in the subgraph.

If we impose no bound on the size of the subgraph an algorithm is allowed to output, then there is an efficient algorithm for finding the densest subgraph in a given graph. The general exact solution involves solving a linear programming problem and a little extra work, but luckily there is a greedy algorithm that can get within half of the optimal density. You start with all the vertices , and remove any vertex of minimal degree to get . Continue until , and then compute the density of all the . The best one is guaranteed to be at least half of the optimal density. See this paper of Moses Charikar for a more formal analysis.

One problem with this is that the size of the densest subgraph might be too big. Unfortunately, if you fix the size of the dense subgraph you’re looking for (say, you want to find the densest subgraph of size at most where is an input), then the problem once again becomes NP-hard and suffers from the same sort of inapproximability theorems as finding the largest clique.

A more important issue with this is that a dense subgraph isn’t necessarily a community. In particular, we want communities to be dense on the inside and sparse on the outside. The densest subgraph analysis, however, might rate the following graph as one big dense subgraph instead of two separately dense communities with some modest (but not too modest) amount of connections between them.

Indeed, we want a quantifiable a notion of “dense on the inside and sparse on the outside.” One such formalization is called *modularity. *Modularity works as follows. If you give me some partition of the vertices of into two sets, modularity measures how well this partition reflects two separate communities. It’s the definition of “community” here that makes it interesting. Rather than ask about densities exactly, you can compare the densities to the expected densities in a given random graph model.

In particular, we can use the fixed-degree distribution model from the last section. If we know the degrees of all the vertices ahead of time, we can compute the probability that we see some number of edges going between the two pieces of the partition *relative to what we would see at random*. If the difference is large (and largely biased toward fewer edges across the partition and more edges within the two subsets), then we say it has high modularity. This involves a lot of computations — the whole measure can be written as a quadratic form via one big matrix — but the idea is simple enough. We intend to write more about modularity and implement the algorithm on this blog, but the excited reader can see the original paper of M.E.J. Newman.

Now modularity is very popular but it too has shortcomings. First, even though you can compute the modularity of a given partition, there’s still the problem of finding the partition that globally maximizes modularity. Sadly, this is known to be NP-hard. Mover, it’s known to be NP-hard even if you’re just trying to find a partition into two pieces that maximizes modularity, and even *still* when the graph is regular (every vertex has the same degree).

Still worse, while there are some readily accepted heuristics that often “do well enough” in practice, we don’t even know how to approximate modularity very well. Bhaskar DasGupta has a line of work studying approximations of maximum modularity, and he has proved that for dense graphs you can’t even approximate modularity to within any constant factor. That is, the best you can do is have an approximation that gets worse as the size of the graph grows. It’s similar to the bad news we had for finding the largest clique, but not *as* bad. For example, when the graph is sparse it’s known that one can approximate modularity to within a factor of the optimum, where is the number of vertices of the graph (for cliques the factor was like for some , and this is drastically worse).

Another empirical issue is that modularity seems to fail to find small communities. That is, if your graph has some large communities and some small communities, strictly maximizing the modularity is not the right thing to do. So we’ve seen that even the leading method in the field has some issues.

## Something completely different

The last method I want to sketch is in the realm of “something completely different.” The notion is that if we’re given a graph, we can run some experiment on the graph, and the results of that experiment can give us insight into where the communities are.

The experiment I’m going to talk about is the *random walk*. That is, say you have a vertex in a graph and you want to find some vertices that are “closest” to . That is, those that are most likely to be in the same community as . What you can do is run a random walk starting at . By a “random walk” I mean you start at , you pick a neighbor at random and move to it, then repeat. You can compute statistics about the vertices you visit in a sample of such walks, and the vertices that you visit most often are those you say are “in the same community as . One important parameter is how long the walk is, but it’s generally believed to be best if you keep it between 3-6 steps.

Of course, this is not a partition of the vertices, so it’s not a community detection algorithm, but you can turn it into one. Run this process for each vertex, and use it to compute a “distance” between all the pairs of vertices. Then you compute a tree of partitions by lumping the closest pairs of vertices into the same community, one at a time, until you’ve got every vertex. At each step of the way, you compute the modularity of the partition, and when you’re done you choose the partition that maximizes modularity. This algorithm as a whole is called the *walktrap clustering* algorithm, and was introduced by Pons and Latapy in 2005.

This sounds like a really great idea, because it’s intuitive: there’s a relatively high chance that the friends of your friends are also your friends. It’s also really great because there is an easily measurable tradeoff between runtime and quality: you can tune down the length of the random walk, and the number of samples you take for each vertex, to speed up the runtime but lower the quality of your statistical estimates. So if you’re working on *huge* graphs, you get a lot of control and a clear idea of exactly what’s going on inside the algorithm (something which is not immediately clear in a lot of these papers).

Unfortunately, I’m not aware of any concrete theoretical guarantees for walktrap clustering. The one bit of theoretical justification I’ve read over the last year is that you can relate the expected distances you get to certain spectral properties of the graph that are known to be related to community structure, but the lower bounds on maximizing modularity already suggest (though they do not imply) that walktrap won’t do that well in the worst case.

## So many algorithms, so little time!

I have only brushed the surface of the literature on community detection, and the things I have discussed are heavily biased toward what I’ve read about and used in my own research. There are methods based on information theory, label propagation, and obscure physics processes like “spin glass” (whatever that is, it sounds frustrating).

And we have only been talking about *perfect* community structure. What if you want to allow people to be in multiple communities, or have communities at varying levels of granularity (e.g. a sports club within a school versus the whole student body of that school)? What if we want to allow people to be “members” of a community at varying degrees of intensity? How do we deal with noisy signals in our graphs? For example, if we get our data from observing people talk, are two people who have heated arguments considered to be in the same community? Since a lot social network data comes from sources like Twitter and Facebook where arguments are rampant, how do we distinguish between useful and useless data? More subtly, how do we determine useful information if a group within the social network are trying to mask their discovery? That is, how do we deal with *adversarial noise* in a graph?

And all of this is just on static graphs! What about graphs that change over time? You can keep making the problem more and more complicated as it gets more realistic.

With the huge wealth of research that has already been done just on the simplest case, and the difficult problems and known barriers to success even for the simple problems, it seems almost intimidating to even begin to try to answer these questions. But maybe that’s what makes them fascinating, not to mention that governments and big businesses pour many millions of dollars into this kind of research.

In the future of this blog we plan to derive and implement some of the basic methods of community detection. This includes, as a first outline, the modularity measure and the walktrap clustering algorithm. Considering that I’m also going to spend a large part of the summer thinking about these problems (indeed, with some of the leading researchers and upcoming stars under the sponsorship of the American Mathematical Society), it’s unlikely to end there.

Until next time!

Do you have familiarity with the Markov Cluster Algorithm, http://micans.org/mcl/? How does it compare to the other algorithms you talked about?

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I am not familiar with this, but from quickly scanning their publications it seems to be in the same family of algorithms as walktrap clustering. Indeed, simulating a random walk is a Markov chain, and they seem to either do a variation of that or something closer to flows. I don’t see any theoretical guarantees, but I have not looked closely.

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“than from edges in C to edges in V – C”

s/edges/vertices here?

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Yup. Thanks.

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There are problems whose average case complexity is NP-complete or NP-hard, perhaps it should be interesting to know what is the state of the art in this kind of problems. Long time ago there was some interesting results about graph expanders and the like, but I have lost track of this field.

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So you can define average case complexity, and even do reductions that preserve that notion. The planted clique problem is one example of a problem that is (or is conjectured to be, depending on what the plant size is) average case hard. The nice thing about this is that it gives hope to average joe programmers to try to solve it: if you write a program that works any reasonably small fraction of the time, then chances are you’ve found a good algorithm!

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Excellent post!

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At a previous job I did a lot of stuff with graph community detection, and modularity optimization via the Louvain algorithm tended to do a pretty good job. But yeah you’re right about small communities, because of what’s called the “resolution limit”, when there’s large graphs modularity wants to merge small communities into larger ones.

But one cool thing about Louvain is it’s really really fast, so you can do lots of optimizations and pick the “best” one.

Label Propagation is another simple algorithm that works way better than it has any right to (and, in a sense, is the simplest variant of the spin glass methods).

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Great post. I’ve found that practical graph analysis requires tweaking definitions and algorithms to get good performance. One of the nice things about walktrap is that it’s conceptually easy to change the algorithm to support multiple membership without changing the theory.

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> obscure physics processes like “spin glass” (whatever that is, it sounds frustrating).

Heh =P

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Okay, maybe it’s not that obscure :)

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